Well, this marks the last of my pieces for the
I Am 8-Bit artshow which starts next week...
I'm kind of sad because I loved painting for this show a lot. I really really like video games and I wish that's all I could do all day long, but I do need that day job.
For my last hoo-rah I did one of the greatest video game characters of all time-MEGA MAN (aka Rockman in Japan).
I really am a HUGE Mega Man fan and it was really hard to get a design I was happy with. I really like the original design a lot, even if it is HEAVILY influenced by Osamu Tekzuka's Astroboy...
That's another discussion all together. But here's my first attempts:
As you can see, BORING! Too much like poo for me.
Then I saw the new official Capcom redesign.
It looks kinda cool right? Naw, I have strong feelings about this one! I thought this was an American redesign because of some of the choices made. One thing that really bugs me about American rip-offs of Anime/Manga is our lack of what makes it design appealing in the first place. The original sprite is so great, it's already SD (super deformed), and squat, but not a caricature of a normal guy.
It has its own design, then to ignore a lot of those proportional choices and just shrink the body seemed kind of lazy to me.
When I found out it was directly from Capcom Japan, I was shocked!
Don't get me wrong, the new game is really cool, the animation is amazing and I think they did a lot of cool things to the original game mechanics and level design, but that design...
So, here's mine. I tried to keep his proportions squat, his chest broad. I tried to keep him "cool" looking with expressions and color choices:
What do you think? Do you like the new Capcom design, or thoughts on the new game? You think I'm crazy with these opinions of the redesign? Do you think I should do a series of Mega Man bosses?
Labels: i am 8 bit